Designing for Participation: Creating Museums That Work as Social Spaces

Event Details

Designing for Participation: Creating Museums That Work as Social Spaces

Time: March 9, 2010 from 7pm to 9:30pm
Location: PARC's George E. Pake Auditorium
Street: 3333 Coyote Hill Road
City/Town: Palo Alto, CA
Website or Map: http://www.baychi.org/program/
Event Type: monthly, meeting
Organized By: BayCHI
Latest Activity: Feb 21, 2010

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Event Description

Reframing Healthcare as Self-Management: Imagining Us All as Designers of Our Own Well-Being
Rajiv Mehta, Zume Life, and Hugh Dubberly, Dubberly Design Office
Significantly improving the design of product and services for health requires a dramatic shift in thinking, from a paternalistic view of patient to a respectful view of person, and from a myopic goal of alleviating sickness to a holistic goal of supporting wellbeing. Rajiv Mehta will describe the varied challenges people face in executing their self-defined health self-management efforts. He will also address the wrongness of the oft-heard perceptions that people don't care about their health and won't do what's good for them. Hugh Dubberly will discuss the required change in design approach. He will challenge designers to focus on meta-design and to enable users to be the ultimate designers of their own health and wellness systems.

Rajiv Mehta is founder and CEO of Zume Life, a start-up developing personal health management systems, and an innovation consultant to technology and health companies.

Hugh Dubberly is a partner in Dubberly Design Office, a consultancy that focuses on making hardware, software, and services easier to use through interaction design and information design.

Designing for Participation: Creating Museums That Work as Social Spaces
Nina Simon, Museum 2.0
In 2006, Tim O'Reilly boiled the definition of Web 2.0 down to a simple phrase: software that gets better the more people use it. That same year, museum and library professionals started asking themselves: What would a museum look like that gets better the more people use it? How can cultural institutions be designed not to provide consistent content experiences, but to invite visitors to create, share, and connect with each other through the content offered? Nina Simon will offer fresh perspectives on design patterns for social participation in real world environments and will present some of the opportunities and challenges to cultural institutions redefining themselves as platforms for user co-creation.

Nina Simon is an independent museum exhibit designer with experience in participatory design, gaming, and social media. She is the principal of Museum 2.0, a design firm that works with museums worldwide using social technology to create dynamic, audience-driven exhibitions and programs. Recent clients include the National Gallery of Denmark, the Monterey Bay Aquarium, the Experience Music Project, and the Denver Art Museum. Nina is an adjunct professor of Social Technology at the University of Washington Museology program, and she runs the Museum 2.0 blog. Previously, Nina served as curator at The Tech Museum of Innovation in San Jose and was the Experience Development Specialist at the International Spy Museum in Washington, D.C.

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