I'm posting this on behalf of Paul Klein at the SF Art Institute. Please follow up with him directly.
DT-107-1 Introduction to Digital Experiences Through
Traditional Materials and Models (Analog Prototyping)
Technology has finally achieved the ability to understand human
communication—voice, touch, gesture, focus, and even emotion. These
new types of technology mean we can teach computers how to speak
human—to understand and respond to how we embody and relate
to the world around us—rather than teaching humans to manipulate
computer interface. These emergent technologies open up opportunities
to weave tech magic into any object or space without the need
for screens, buttons, or knobs. So how do we create digital experiences
that evolve beyond existing paradigms into something better?
Students in this course will look at the ways humans actually inhabit
and make sense of the world around them in order to craft “real world”
technology. Informed by the process used to invent Google Glass and
Microsoft Kinect, students will explore and experiment with traditional
materials (analog prototypes) to determine what technologies are
needed and how they should be combined to create enhanced human
experiences. Students may work in variety of traditional disciplines
and materials to build prototypical objects that anticipate our digital
futures through the development of real human-centered needs that
are embodied within their projects.
Satisfies Design and Technology Designed Objects Distribution
Requirement or Design and Technology Elective