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I'm posting this on behalf of Paul Klein at the SF Art Institute. Please follow up with  him directly.

Paul Klein

paulklein@sfai.edu

Thank you

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DT-107-1 Introduction to Digital Experiences Through

Traditional Materials and Models (Analog Prototyping)

Prerequisite: None

Technology has finally achieved the ability to understand human

communication—voice, touch, gesture, focus, and even emotion. These

new types of technology mean we can teach computers how to speak

human—to understand and respond to how we embody and relate

to the world around us—rather than teaching humans to manipulate

computer interface. These emergent technologies open up opportunities

to weave tech magic into any object or space without the need

for screens, buttons, or knobs. So how do we create digital experiences

that evolve beyond existing paradigms into something better?

Students in this course will look at the ways humans actually inhabit

and make sense of the world around them in order to craft “real world”

technology. Informed by the process used to invent Google Glass and

Microsoft Kinect, students will explore and experiment with traditional

materials (analog prototypes) to determine what technologies are

needed and how they should be combined to create enhanced human

experiences. Students may work in variety of traditional disciplines

and materials to build prototypical objects that anticipate our digital

futures through the development of real human-centered needs that

are embodied within their projects.

Satisfies Design and Technology Designed Objects Distribution

Requirement or Design and Technology Elective

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