Focus on UX for AR. Ask questions, look at use cases, explore and help.
A great article by Joe Lamantia: http://www.uxmatters.com/mt/arc
Latest Activity: Jun 9, 2019
AltspaceVR is building a social platform for virtual reality. Our users meet in virtual spaces to create shared experiences around anything on the internet. Guided by user-centered design, our…Continue
Started by Mary Treat Apr 8, 2015.
We're not a very chatty bunch here, but that's b/c everyone's swamped with projects, right? I pitch and develop tools for AR projects, and I want to know more about the design flow of this emerging tech. How left/right brain do you need to be in order to design enchanting experiences? Few public AR projects really get the most out of the UX b/c they are imagineered by geeks. The customers want the WOW but don't quite know how to articulate it right?
Kristin, your projects are so fashionable and exotic. Share with us some of your experiences if you don't mind.
Thank you Ishak,
Design research is a great way to generate ideas and cuts a lot of time when developing work.
My methodology involves self emersion and play. Then, prototype testing with real people demonstrates ideas you never imagined. They must feel at ease to "play" as well. As Albert Einstein states, "If at first, the idea is not absurd, then there is no hope for it." We, as designers, must be able to invoke the absurd, and then develop it.
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