I'm an interaction designer and content strategist specializing in science and education. I have more than a decade’s experience in the informal science education field, where I design interactive galleries and hands-on science experiments for the public. My projects typically have both a physical location and an online presence; and I employ shared and social media for the planning, creation and dissemination of the work.
My exhibits are based in the fundamental reliance on scientific method as the base for interactions. Each project is designed to be an experiment where a user is provided with the tools and instructions for making the device perform. The devices are meant to work as testing equipment available to any user. Their simplicity are to encourage users to take charge of the exhibit and eventually be able to duplicate it. The interactions themselves are all developed as working prototypes, and not designed to ever be finished products. As devices are used and tested they are always subject to updates and iterations.
I've co-written four major grants proposals directed at government agencies such as the NSF. I particularly enjoy this high-level stage in a project’s life, where the possibilities are charted out and eventually solidified. It is during this process I’m most often called to step outside myself and into the shoes of another: user, engineer, funder or audience.
I’m currently consulting with museums and design firms creating proposals for clients and funders. I often find myself creating the soul of the exhibit using five platforms simultaneously from conception to delivery: text, photos, web, CAD drawing, gallery. In addition live performance has been influential in the work I’ve done for institutions. I have curated and produced dozens of live music events and speaking engagements to critical acclaim.