Two talks on ixd:Moving Interaction Design Off the Desktop and Into the World: Lessons from the FieldElizabeth Goodman, UC Berkeley I-SchoolLessons from Social Software: From Facebook to Face to Face Design GuildXianhang (Hang) Zhang, PeelDescriptionsMoving Interaction Design Off the Desktop and Into the World: Lessons from the FieldElizabeth Goodman, UC Berkeley I-SchoolInteraction design is increasingly moving off the desktop and into the world, into mobile applications, appliances, and automotive, biomedical, and environmental design. These new design contexts do not just raise new possibilities for how their users live and work, they also change the way designers work. Working from her experience as a designer and ethnographic research with design practitioners, Elizabeth will examine some new challenges and possibilities for interaction design and describe successful strategies and tactics.Elizabeth Goodman is a PhD candidate at the University of California at Berkeley School of Information. Her writing, design, and research focus on the production of pervasive computing in everyday urban spaces. Elizabeth has taught site-specific art practice, tangible interaction design, and design research at the University of California at Berkeley and the San Francisco Art Institute. She has exhibited her multimedia design work in New York, Paris, and San Francisco.Elizabeth speaks widely on the design of mobile and pervasive computing systems at conferences, schools, and businesses, including ACM, CHI, CSCW, Where 2.0, the O'Reilly Emerging Technologies conference, Yahoo! Research, and Harvard's Berkman Center for Internet and Society. She has a Master's Degree in interaction design from the Interactive Telecommunications Program at New York University and a Bachelor's Degree in Art from Yale University. She is a National Science Foundation Graduate Fellow and has received an Intel PhD Fellowship.Lessons from Social Software: From Facebook to Face to Face Design GuildXianhang (Hang) Zhang, PeelSocial software design remains something of a dark art. Practitioners rely on a mix of prior experience, trial and error, rules of thumb, and half-remembered social psychology to cobble together a social experience that fails as often as it works. The social experience isn't even considered in the design of many products. Any social interactions happen largely via chance.Designers need methodological frameworks to help them codify, learn, and build great social experiences. Hang will explore his four years of thinking about this problem, moving from deeply theoretical work to the ongoing experience of designing a social community of designers in the real world from scratch.Xianhang Zhang is a social experience designer who currently leads the Social Television initiative at Peel. He is a PhD dropout from the University of Washington and was the founder of Bumblebee Labs. He writes a weekly series of essays on Social Software Design.Schedule5:30-7:00 pmOptional Dinner with BayCHI Friends7:00-7:30 pmTea, Coffee, Socializing, Joining BayCHI…7:30-9:30 pmTalks