Great ideas come from different corners. Solving murky design problems often involves a crazy cocktail of people, talent, circumstance, data, and a good chunk of courage. At Autodesk we are inviting innovative people to talk candidly about the hard problems they’ve faced and how they have succeeded. We want to extend the invitation to others in San Francisco to be part of the conversation.
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How do you know when a game or film looks good? It’s subjective but your very first impression of whether you like it or not is based on what it looks like. Making great looking games starts with developing a critical, discerning eye. In this presentation I share what my eyes have learned over the past 25+ years working in film visual effects, television, games and feature animation. Exercising your eyes and using helpful tools and tips you can apply these same principles to training your eyes to make great game and film visuals.